“Maxim has a natural understanding of game development, from the initial concept to the final product. Whether working on a small prototype or a large live game, his quality assurance background shines through, granting him genuine empathy for developers of all kinds. Maxim is unafraid to engage hands-on with the team. He understands various production methodologies, management styles, and workflows, which are essential in our fast-paced and complex game development environment. His talent for balancing creative freedom and tight production oversight is exceptional, earning him the respect and admiration of the entire team.”

— Ben Bauer,

Creative Director @ Plan A Collective, ex-Ubisoft.

Author of the “A Practical Guide to Level Design“ book.

“Projects managed by him were of high quality, as high was the quality of life of me and my team members, as he always strived to protect us from stressful requests and deadlines. He managed to give us room for change and a good degree of flexibility in a system that wouldn't allow for so much freedom.”

— Cristian Gurra,

Game Designer @ Wargaming

“Throughout his work he was able to gain clients trust and respect, and build long-lasting and mutually beneficial relationship. Clients praise his diligence, candour, heartiness, yet insistence trying to achieve project success. He might come of as having a critical look at things voicing his foncerns and propositions on optimising workflow and processes. Being person with a strong opinion and vision, his vision is what drives everything and everyone forward. I often heard praise from fellow colleagues of Maksim's personal qualities and abilities.”

— Olga Susha,

Head of Corporate Business Systems Testing @ a1qa

“One of the standout qualities that Maxim possesses compared to other producers is the fact that he knows what the team is talking about, he is able to give constructive feedback and suggest some design ideas. He did all this with a positive attitude that had a ripple effect on our team.”

— Branka Hodinj,

UX Design Lead @ WB Games

“His outstanding qualities are: good communication skills, ability to build the team from the scratch (including hiring, onboarding, creating growth plan for subordinates), improving the processes of SDLC by trying different methodologies.”

— Valeria Zavistovich,

Product Manager @ Lyte,

ex-QA Manager @ Wargaming.

“I was surprised ot see and learn how he was able to track al the data on contractors work (accounts, invoices, defects, test cases, etc.) using MS Power Bl tool he setup from ground pu himself. To add ot his technical skills he wrote a few python scripts ot gather data he needed from system API's.”

— Anton Iljin,

ex-QA Central Head @ Wargaming,

CEO & Founder of Ringtail Studios Ltd.